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model.py
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model.py

# Copyright (C) 2020 The Software Heritage developers
# See the AUTHORS file at the top-level directory of this distribution
# License: GNU General Public License version 3, or any later version
# See top-level LICENSE file for more information
from __future__ import annotations
from enum import Enum
import json
from pathlib import Path
import sys
from typing import Any, Dict, Iterator, List, Tuple
import ndjson
from swh.model.identifiers import CONTENT, DIRECTORY
from .exceptions import InvalidDirectoryPath, InvalidObjectType
from .plot import generate_sunburst, offline_plot
class Color(Enum):
blue = "\033[94m"
green = "\033[92m"
red = "\033[91m"
end = "\033[0m"
def colorize(text: str, color: Color):
return color.value + text + Color.end.value
class Tree:
"""Representation of a file system structure
"""
def __init__(self, path: Path, father: Tree = None):
self.father = father
self.path = path
self.otype = DIRECTORY if path.is_dir() else CONTENT
self.swhid = ""
self.known = False
self.children: Dict[Path, Tree] = {}
def add_node(self, path: Path, swhid: str, known: bool) -> None:
"""Recursively add a new path.
"""
relative_path = path.relative_to(self.path)
if relative_path == Path("."):
self.swhid = swhid
self.known = known
return
new_path = self.path.joinpath(relative_path.parts[0])
if new_path not in self.children:
self.children[new_path] = Tree(new_path, self)
self.children[new_path].add_node(path, swhid, known)
def show(self, fmt) -> None:
"""Show tree in different formats"""
if fmt == "json":
print(json.dumps(self.to_dict(), indent=4, sort_keys=True))
if fmt == "ndjson":
print(ndjson.dumps(node.attributes for node in self.iterate()))
elif fmt == "text":
isatty = sys.stdout.isatty()
print(colorize(str(self.path), Color.blue) if isatty else str(self.path))
self.print_children(isatty)
elif fmt == "sunburst":
root = self.path
directories = self.get_directories_info(root)
sunburst = generate_sunburst(directories, root)
offline_plot(sunburst)
def print_children(self, isatty: bool, inc: int = 1) -> None:
for path, node in self.children.items():
self.print_node(node, isatty, inc)
if node.children:
node.print_children(isatty, inc + 1)
def print_node(self, node: Any, isatty: bool, inc: int) -> None:
rel_path = str(node.path.relative_to(self.path))
begin = "│ " * inc
end = "/" if node.otype == DIRECTORY else ""
if isatty:
if not node.known:
rel_path = colorize(rel_path, Color.red)
elif node.otype == DIRECTORY:
rel_path = colorize(rel_path, Color.blue)
elif node.otype == CONTENT:
rel_path = colorize(rel_path, Color.green)
print(f"{begin}{rel_path}{end}")
@property
def attributes(self) -> Dict[str, Dict[str, Any]]:
"""
Get the attributes of the current node grouped by the relative path.
Returns:
a dictionary containing a path as key and its known/unknown status and the
SWHID as values.
"""
return {str(self.path): {"swhid": self.swhid, "known": self.known,}}
def to_dict(self) -> Dict[str, Dict[str, Any]]:
"""
Recursively flatten the current tree nodes into a dictionary.
For example, if you have the following structure:
.. code-block:: none
root {
subdir: {
file.txt
}
}
The generated dictionary will be:
.. code-block:: none
{
"root": {
"swhid": "...",
"known": True/False
}
"root/subdir": {
"swhid": "...",
"known": True/False
}
"root/subdir/file.txt": {
"swhid": "...",
"known": True/False
}
}
"""
return {k: v for node in self.iterate() for k, v in node.attributes.items()}
def iterate(self) -> Iterator[Tree]:
"""
Recursively iterate through the children of the current node
"""
for _, child_node in self.children.items():
yield child_node
if child_node.otype == DIRECTORY:
yield from child_node.iterate()
def get_files_from_dir(self, dir_path: Path) -> List:
"""
Retrieve files information about a specific directory path
Returns:
A list containing the files attributes present inside the directory given
in input
"""
def get_files(node):
files = []
for _, node in node.children.items():
if node.otype == CONTENT:
files.append(node.attributes)
return files
if dir_path == self.path:
return get_files(self)
else:
for node in self.iterate():
if node.path == dir_path:
return get_files(node)
raise InvalidDirectoryPath(
"The directory provided doesn't match any stored directory"
)
def _get_sub_dirs_info(self, root, directories):
"""Fills the directories given in input with the contents information
stored inside the directory child, only if they have contents.
"""
for path, child_node in self.children.items():
if child_node.otype == DIRECTORY:
rel_path = path.relative_to(root)
contents_info = child_node.count_contents()
# checks the first element of the tuple
# (the number of contents in a directory)
# if it is equal to zero it means that there are no contents
# in that directory.
if not contents_info[0] == 0:
directories[rel_path] = contents_info
if child_node.has_dirs():
child_node._get_sub_dirs_info(root, directories)
def get_directories_info(self, root: Path) -> Dict[Path, Tuple[int, int]]:
"""Get information about all directories under the given root.
Returns:
A dictionary with a directory path as key and the relative
contents information (the result of count_contents) as values.
"""
directories = {root: self.count_contents()}
self._get_sub_dirs_info(root, directories)
return directories
def count_contents(self) -> Tuple[int, int]:
"""Count how many contents are present inside a directory.
If a directory has a SWHID returns as it has all the contents.
Returns:
A tuple with the total number of the contents and the number
of contents known (the ones that have a persistent identifier).
"""
contents = 0
discovered = 0
if not self.otype == DIRECTORY:
raise InvalidObjectType(
"Can't count contents of the object type: %s" % self.otype
)
if self.known:
# to identify a directory with all files/directories present
return (1, 1)
else:
for _, child_node in self.children.items():
if child_node.otype == CONTENT:
contents += 1
if child_node.known:
discovered += 1
return (contents, discovered)
def has_dirs(self) -> bool:
"""Checks if node has directories
"""
for _, child_node in self.children.items():
if child_node.otype == DIRECTORY:
return True
return False

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