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task.js
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task.js
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var
global
=
require
(
'../internals/global'
);
var
apply
=
require
(
'../internals/function-apply'
);
var
bind
=
require
(
'../internals/function-bind-context'
);
var
isCallable
=
require
(
'../internals/is-callable'
);
var
hasOwn
=
require
(
'../internals/has-own-property'
);
var
fails
=
require
(
'../internals/fails'
);
var
html
=
require
(
'../internals/html'
);
var
arraySlice
=
require
(
'../internals/array-slice'
);
var
createElement
=
require
(
'../internals/document-create-element'
);
var
validateArgumentsLength
=
require
(
'../internals/validate-arguments-length'
);
var
IS_IOS
=
require
(
'../internals/engine-is-ios'
);
var
IS_NODE
=
require
(
'../internals/engine-is-node'
);
var
set
=
global
.
setImmediate
;
var
clear
=
global
.
clearImmediate
;
var
process
=
global
.
process
;
var
Dispatch
=
global
.
Dispatch
;
var
Function
=
global
.
Function
;
var
MessageChannel
=
global
.
MessageChannel
;
var
String
=
global
.
String
;
var
counter
=
0
;
var
queue
=
{};
var
ONREADYSTATECHANGE
=
'onreadystatechange'
;
var
$location
,
defer
,
channel
,
port
;
try
{
// Deno throws a ReferenceError on `location` access without `--location` flag
$location
=
global
.
location
;
}
catch
(
error
)
{
/* empty */
}
var
run
=
function
(
id
)
{
if
(
hasOwn
(
queue
,
id
))
{
var
fn
=
queue
[
id
];
delete
queue
[
id
];
fn
();
}
};
var
runner
=
function
(
id
)
{
return
function
()
{
run
(
id
);
};
};
var
listener
=
function
(
event
)
{
run
(
event
.
data
);
};
var
post
=
function
(
id
)
{
// old engines have not location.origin
global
.
postMessage
(
String
(
id
),
$location
.
protocol
+
'//'
+
$location
.
host
);
};
// Node.js 0.9+ & IE10+ has setImmediate, otherwise:
if
(
!
set
||
!
clear
)
{
set
=
function
setImmediate
(
handler
)
{
validateArgumentsLength
(
arguments
.
length
,
1
);
var
fn
=
isCallable
(
handler
)
?
handler
:
Function
(
handler
);
var
args
=
arraySlice
(
arguments
,
1
);
queue
[
++
counter
]
=
function
()
{
apply
(
fn
,
undefined
,
args
);
};
defer
(
counter
);
return
counter
;
};
clear
=
function
clearImmediate
(
id
)
{
delete
queue
[
id
];
};
// Node.js 0.8-
if
(
IS_NODE
)
{
defer
=
function
(
id
)
{
process
.
nextTick
(
runner
(
id
));
};
// Sphere (JS game engine) Dispatch API
}
else
if
(
Dispatch
&&
Dispatch
.
now
)
{
defer
=
function
(
id
)
{
Dispatch
.
now
(
runner
(
id
));
};
// Browsers with MessageChannel, includes WebWorkers
// except iOS - https://github.com/zloirock/core-js/issues/624
}
else
if
(
MessageChannel
&&
!
IS_IOS
)
{
channel
=
new
MessageChannel
();
port
=
channel
.
port2
;
channel
.
port1
.
onmessage
=
listener
;
defer
=
bind
(
port
.
postMessage
,
port
);
// Browsers with postMessage, skip WebWorkers
// IE8 has postMessage, but it's sync & typeof its postMessage is 'object'
}
else
if
(
global
.
addEventListener
&&
isCallable
(
global
.
postMessage
)
&&
!
global
.
importScripts
&&
$location
&&
$location
.
protocol
!==
'file:'
&&
!
fails
(
post
)
)
{
defer
=
post
;
global
.
addEventListener
(
'message'
,
listener
,
false
);
// IE8-
}
else
if
(
ONREADYSTATECHANGE
in
createElement
(
'script'
))
{
defer
=
function
(
id
)
{
html
.
appendChild
(
createElement
(
'script'
))[
ONREADYSTATECHANGE
]
=
function
()
{
html
.
removeChild
(
this
);
run
(
id
);
};
};
// Rest old browsers
}
else
{
defer
=
function
(
id
)
{
setTimeout
(
runner
(
id
),
0
);
};
}
}
module
.
exports
=
{
set
:
set
,
clear
:
clear
};
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Expires
Fri, Jul 4, 1:20 PM (5 d, 20 h ago)
Storage Engine
blob
Storage Format
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Storage Handle
3411025
Attached To
rDWAPPS Web applications
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