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swh/web/tests/resources/contents/code/extensions/test.glsl
- This file was added.
// vertex shader | |||||
#version 150 | |||||
in vec2 in_Position; | |||||
in vec3 in_Color; | |||||
out vec3 ex_Color; | |||||
void main(void) { | |||||
gl_Position = vec4(in_Position.x, in_Position.y, 0.0, 1.0); | |||||
ex_Color = in_Color; | |||||
} | |||||
// geometry shader | |||||
#version 150 | |||||
layout(triangles) in; | |||||
layout(triangle_strip, max_vertices = 3) out; | |||||
void main() { | |||||
for(int i = 0; i < gl_in.length(); i++) { | |||||
gl_Position = gl_in[i].gl_Position; | |||||
EmitVertex(); | |||||
} | |||||
EndPrimitive(); | |||||
} | |||||
// fragment shader | |||||
#version 150 | |||||
precision highp float; | |||||
in vec3 ex_Color; | |||||
out vec4 gl_FragColor; | |||||
void main(void) { | |||||
gl_FragColor = vec4(ex_Color, 1.0); | |||||
} |